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Cody Anderson
Cody Anderson
Technical Artist
Orem, United States

Summary

Unity developer experienced with Virtual Reality, Texture artist with Substance Painter,
UI/UX developer, VFX artist experienced with particle systems and shaders,

I also enjoy creating and rigging 3D models.

Skills

3D Animation3D ModelingLightingRiggingVisual EffectsGame DevelopmentUI DesignShadersProgrammingPBR TexturingVirtual Reality

Software proficiency

Unity
Unity
Substance 3D Painter
Substance 3D Painter
Maya
Maya
C#
C#
C++
C++
Python
Python

Experience

  • UX Intern at Trideum Corporation
    Huntsville, AL, United States of America
    June 2019 - December 2019

    I worked with a multi-disciplined team of UI/UX developers, designers, and researchers to rapidly implement and prototype UX/UI designs for user testing and client evaluation within the Unity3D Engine. In addition, I worked on prototyping and developing the frontend of a new software for the Department of Defense with new modern UX ideas, such as a node-based editor and a social media like messaging interface. I also provided occasional 3D art support for various 3D related tasks.

  • Nursing Simulation Developer at Utah Valley University
    Orem, UT, United States of America
    March 2019 - September 2019

    I worked on a simulation in Unity3D for the Utah Vally University nursing program to help teach students how to interact with patients of different cultures and backgrounds.

    Responsibilities included:

    - Compiling and optimizing all assets in Unity3D

    - Programming all code/scripts for simulation

    - Designing and implementing all interface/UI elements

    - Setting up all animation states and blending for the animation state machine

    - Setting up lighting and post-processing for the final product

  • Virtual Reality Nanotechnology Simulation Developer at Utah Valley University
    Orem, UT, United States of America
    September 2017 - April 2019

    I worked on a virtual reality simulation of a science lab where computer engineering students can learn about and be trained in multiple different nanotechnology processes.

    Responsibilities included:

    - Creating VR-ready 3D models and textures

    - Compiling and optimizing all assets in Unity3D

    - Designing and programming VR interactions

    - Researching nanotechnology concepts and procedures

    - Setting up VR environment lighting