Unity developer experienced with Virtual Reality, Texture artist with Substance Painter,
UI/UX developer, VFX artist experienced with particle systems and shaders,
I also enjoy creating and rigging 3D models.
I worked with a multi-disciplined team of UI/UX developers, designers, and researchers to rapidly implement and prototype UX/UI designs for user testing and client evaluation within the Unity3D Engine. In addition, I worked on prototyping and developing the frontend of a new software for the Department of Defense with new modern UX ideas, such as a node-based editor and a social media like messaging interface. I also provided occasional 3D art support for various 3D related tasks.
I worked on a simulation in Unity3D for the Utah Vally University nursing program to help teach students how to interact with patients of different cultures and backgrounds.
Responsibilities included:
- Compiling and optimizing all assets in Unity3D
- Programming all code/scripts for simulation
- Designing and implementing all interface/UI elements
- Setting up all animation states and blending for the animation state machine
- Setting up lighting and post-processing for the final product
I worked on a virtual reality simulation of a science lab where computer engineering students can learn about and be trained in multiple different nanotechnology processes.
Responsibilities included:
- Creating VR-ready 3D models and textures
- Compiling and optimizing all assets in Unity3D
- Designing and programming VR interactions
- Researching nanotechnology concepts and procedures
- Setting up VR environment lighting